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《Warframe》【情报】HOTfix 27.0.9

时间:2020-01-13 13:05:09 来源:巴哈姆特 作者:billy92005 (怒雲高中雜務)
billy92005 (怒云高中杂务) #1
CC
2020-01-10 02:14:04
Railjack 新增/改动/修正:

敌机护甲改动:
大意是敌机护甲太他妈厚,你们的Railjack小机炮很难打。所有敌机护甲减半,血量略略提高。

护甲数值变化:

Flak 轰击号: 300 调降到 150
Elite Flak 精英轰击号: 350 调降到 175
Taktis 战略号: 250 调降到 125
Elite Taktis 精英战略号: 350 调降到 175
Cutter 截击号: 250 调降到 125
Elite Cutter 精英截击号: 300 调降到 150
Outrider 侦察机: 800 调降到 300
Elite Outrider 精英侦察机: 800 调降到 400

血量变化:

Flak 轰击号: 250 上升到 375
Taktis 战略号: 200 上升到 300
Cutter 截击号: 200 上升到 300


战甲buff不再影响Railjack武器。


战斗航宇改动:

战斗航宇全部都能打精英出了

炮弹旋涡增加以下敌人掉落:
Elite Exo Taktis 精英深空战略号
Elite Gyre Taktis 精英镇星战略号


反制对策增加以下敌人掉落:
Elite Exo Taktis 精英深空战略号
Elite Kosma Cutter 精英寰宇截击号
Elite Gyre Cutter 精英镇星截击号


封锁脉冲增加以下敌人掉落:
Elite Exo Taktis 精英深空战略号


繫链增加以下敌人掉落:
Elite Exo Flak 精英深空轰击号


粒子撞击增加以下敌人掉落:
Elite Exo Cutter 精英深空截击号


连发爆破增加以下敌人掉落:
Elite Exo Flak 精英深空轰击号


自导齐射增加以下敌人掉落:
Elite Exo Cutter 精英深空截击号


虚空黑洞增加以下敌人掉落:
Elite Exo Flak  精英深空轰击号
DE:增加掉落后黑洞应该会更易出了,不还还是会继续观察

狱火凤凰增加以下敌人掉落:
Elite Exo Cutter 精英深空截击号

Railjack武器调整:

降低了切割触发的增伤效果,但增加了持续时间
每次触发降低至7.5%伤害加成,仍然可以叠加,持续20秒。意指高射速武器会更吃香。

提高了燃烧过程的伤害,但减少了持续时间
DOT的伤害加倍,但持续时间减半;总伤一样但所需时间减少,DPS上升。

脉冲星系列:
基伤增加
衰减距离增加
就是太弱势,buff了大约10%伤害、增加射程

光子烈矛系列:
衰减距离增加
增加射程同时受益于改善后的火伤害

急冻粒子炮系列:
降低伤害(16000->6800)、衰减距离增加
DE:nerf伤害是为了平衡护甲改动,威力应该跟以前差不多


锡骑武器改动:
除了急冻粒子炮之外所有锡骑武器降低了积热

小修小补类:
无法再用白金购买加速无人机,改成任务结束奖励,会移掉是DE觉得不太公平(花白金当大爷)。
从任务结束奖励中获得残骸的机率加倍。
材料跟航宇会永久标记了。
宝石改成2倍掉落量。
小队列表现在能在你玩船玩炮时正常出现了,另外加入RJ专用小队列表图示,能看到你的船员在用什幺了(船长、机枪、前锋、奥宁、弹射、精炼仓、骑敌人的船、战甲)。
内薀升满全10后不能再获得内薀点,以前打下来的不删除。
Railjack 小地图不用每次都重覆开了。
船长的HUD改善。
新增 Railjack 武器攻击时的回馈。
现在不在正面的敌机都会显示状态了。
标记颜色改善,更容易看到了。
增加敌人标记的亮度及线条粗厚。
改善 Railjack 所有外观上的自订名字位置,外加自订名字字数上限为50。
改善自订船体时的视角。
“切换内部”按钮新增一个複选框。
Railjack 的血量和护盾现在会显示剩下的无敌时间。
移除自导齐射导弹发射物的HUD标记,另外修复了HUD标记消失问题。
改善使用虚空斗篷后的画面。
Railjack 自订名称现在会显示在HUD上。
增加精炼仓在CD中时的特效。
摇桿的“开始”按钮现在关闭会战术菜单,而不是打开顶部菜单。
Slightly zoomed out the tactical map when on the railjack, increased visibility of minimap features.
Sorting for Drain will now sort higher Drain to the top.
Added Wreckage count to equip screen.
Fixed Engines Colour customization not working properly.
Fixed an issue with Railjack stats appearing as the default one when pressing ESC on any part of Components menu.
Fixed missing sounds on a certain Archwing fly-in cinematic.
Fixed a script error in the Tactical Map.
Fixed erroneous ‘Stealth’ component from Railjack gun Huds.
Fixed Arrows for Railjack markers pointing the wrong way when you have a scaled HUD.
Fixed Nekros’ Shadows of the Dead spawning enemy ships inside Railjacks (lol).
Fixed an issue where using the Archwing Slingshot with Melee equipped causes issues.
Fixed an issue where you could use menus while in Archwing Slingshot.
Fixed the ‘Hijacked’ Grineer Crewship spawning inside geometry.
Fixed multiple [HC] tags appearing.
Fixed an issue where players entering Grineer Ramsleds could travel unknown places.
Fixed Ivara’s Zipline persisting when in Railjack Emplacements.
Fixed Railjack audio looping when in Landing Craft.
Fixed the Reliquary Void Branches not persisting.
Fixed Ballistic and Particle damage icons being swapped in-game.
Fixed Railjack Slingshot FX colour not updating properly.
Fixed Railjack Weaponry appearing at odd angles for Clients when dismounting.
Fixed Clients being permanently dead in Railjacks if they return to a Dojo in the ‘Revive’ screen.
Fixed Tactical views of players on Railjack Weaponry not working correctly.
Fixed overlapping music on mission complete.
Fixed being able to acquire Revolite by methods other than crafting / preparing Payloads.
Fixed Archwing death causing players to respawn at the beginning of the mission.
Fixed Omni tool equip animation causing loss of functionality when mounting emplacements/piloting.
Fixed Omni Tool having an ammo type (which didn’t actually interact with anything).
Fixed multiple crashes that could occur when loading into a mission as a client in a Landing Craft.   
Fixed Omni Tool showing level ‘0’.
Fixed being able to exit an emplacement without animations instantly by spamming esc multiple times.
Fixed railjack mission complete popup rendering behind the railjack HUD.
Fixed grineer Crewship console disabling the shield when exiting the hack without completing.
现在非主机也能看到跟打到治疗泡泡了。
Fixed Sigma Engines displaying incorrect stats.
Fixed some weapons showing incorrect icons.
Fixed railjack engineering 10 intrinsic not working for clients.
Fixed the repair drones not disappearing if someone else repairs the malfunction before the drones finish it.
Fixed drifting sound stopping properly when pilot leaves pilot seat during drifting.
现在放弃任务内薀不会保留了。
Fixed Archwing bug that would cause Clients to be stuck with normal weapons if they slingshot into a non-Crewship enemy.

General Changes:

Optimized Host-Migration speeds for Clients to be significantly faster.
Optimized collision on Orokin Derelict Tentacles to better match current player movement skills.
Optimized muzzle flash FX on the Zundi Pistol Skin
Cleaned up Sonicor light FX.
Tweaked Ivara Prime prowl effect to be less prominent while moving to reduce eye-strain based on feedback.
Disable Y key triggering randomize appearance in arsenal to prevent accidental randomization
The Pennant has been removed from Conclave.
Removed redundant ‘Damage Blocked’ stat from Saryn’s Toxic Lash.
Removed a crate from extraction zone in Grineer Shipyard so it will stop taunting solo players who couldn’t get it.
Updated the background for Glyph dioramas in the market.
Added decos around Simaris targets so they are less likely to be mistaken for Thralls.
Optimized Imperator projectiles to improve performance.
Optimized performance in a section of the Kuva Fortress.
Shedu now uses its clip mesh when disarmed (the whole gun is too big!)
Added pickup text to Shedu and Euphona Prime.
Prime Smite Infested and the Zylok are now tradeable.
Disabled the new boss Health bar on Razorback because it was causing an issue. Razorback will now have it’s original Health bar.
Added long requested Wisp Walk, Run, and Sprint movement to Melee weapons, and fixed her movement when equipped with the Shedu.


Fixes:

Fixed the Jotunheim Oculus being too faded during gameplay.
Fixed the Cirrus Chest piece interacting poorly with Wisp.
Fixed the Cirrus Leg Armor being incorrectly placed on several Warframes.
Fixed an issue where Chroma’s Elemental Ward in the ‘Fire’ mode would subtract health if Operators strayed too far from Warframes.
Fixed the Quellor being unable to use Ammo Mutation Mods.
Fixed an issue where the Shedu would get stuck after regenerating ammo.
Fixed Elemental FX not working properly on Excalibur Deluxe Nikana.
Fixed Elemental FX not working properly on Wukong Deluxe Whip.
Fixed a script error in Inaros’ Sandstorm.
Fixed overlapping environmental issues in Grineer Galleons.
Fixed an issue with the Behemoth Juggernaut boil not being opaque.
Fixed a false John Prodman icon showing up in Baro’s wares…
Fixed an issue with camera zoom being too close to Grendel after using transference + Pulverize.
Fixed Chroma’s Electric Elemental Ward not responding to Power Duration Mods.
Fixed Nezha’s Blazing Chakram not working correctly for Clients when charged. https://forums.warframe.com/topic/1137588-charged-blazing-chakram-not-traveling-for-clients-investigating/
Fixed a script error in Wukong’s Celestial Twin ability.
Fixed a script error in Chroma’s Effigy ability.
Fixed Imugi Prime Shoulder pieces always glowing blue when Mirage is using Eclipse.
Fixed Nezha’s FX not properly working on ragdolled enemies.
Fixed the Shedu using the wrong weapon mesh when disarmed.
Fixed the Shedu being unable to use Projectile-based Mods (Speed, etc).
Fixed Ivara Prime’s Artemis Bow Prime darkening when viewed in the Arsenal.
Fixed permanent Water FX on players using Itzal’s Arch Line to escape water.
Fixed incorrect textures on Ivara Prime using the Astrea TennoGen.
Fixed Nox enemies being turned into Thralls by Liches.
Fixed Demolishers being turned into Thralls by Liches.
Fixed FX issues with the Simaris Ship / Dojo Decoration no properly adjusting when moving around.
Fixed Frost’s Snowglobe missing the invulnerability period on cast.
Fixed an issue with some TennoCon Glyphs appearing the same.
Fixed missing Venka Melee sounds.
Fixed Kuva Liches stealing Conclave Rewards.
Fixed Kuva Tolon Chest Armor having an incorrect icon.
Fixed a distressed pipe appearing as white instead of red in Jupiter.
Fixed the Heartwood Armor set clipping with Rhino.
Fixed lightmaps on pressure plates in old Corpus ship Sabotage core.
Fixed a crate that was spawning within walls on the Grineer Shipyard.
Fixed a minimap that was missing from a section of the Grineer Shipyard.
Fixed Terra Manker’s weapon sound playing non-positionally.
Fixed magnetic proc sound playing repeatedly on Shock Eximus Auras.
Fixed a crash caused by an assertion failure.
Fixed Mercy icon appearing on floor for Larvlings.
Fixed Wuush and Meteor whip skins not sitting properly in the hands when used with some whips.
Fixed offsets for Equinox night form leg armor so it sits better on the leg.
Fixed several script crashes caused by Warframe and Archwing abilities.
Fixed an issue with Ciphers that was causing fails not to count properly in fails stat.
Fixed Distortion Overrides not working on objects whose base materials themselves didn't have a distortion shader.
Fixed the Quellor’s clip rendering behind the gun if reloading while aiming.
Fixed clients sometimes not getting Relic reward selection screen.
Fixed Frame display showing when backing out of controller customization while in mission.    
Fixed single emissive colors not showing properly on Equinox and Khora.
Fixed miniature Boiler pods that could get stuck lingering in mid-air.
Fixed violent flickering in Helminth room.
Fixed the too-thick dust in the middle of the Orbiter.
Fixed Imperator GPU particles moving towards the camera.
Fixed various issues with the Kuva Ayangya, including not firing sometimes in space.
Fixed some attachments not showing combo multiplier FX.
Fixed Saryn Prime appearing covered in a flickering triangle FX when casting Molt or Toxic Lash.

暂时翻到这边 重要的都先翻完了

看较旧的 188 则留言

Shawn: 前天 20:20

我只是说我的想法 跟其他玩家怎幺想的无关.这跟SKIN塞转蛋又有啥关係 简单来说就是认为白金和花的时间比例悬殊不是吗 你认为资源量太大 我认为那就改需求量就好啊涨白金我不开心仅此而已

Shawn: 前天 20:20

还有虽然我想大家喊天农天农 但不是每个人都在以农在享受这游戏的

StarCat: 昨天 17:30

终于修改wisp拿救赎者的bug了

s002352003 (qw45zxc) #2 2020-01-10 04:54:23
开荒天农大概不怎幺惧怕这次版本

内蕴:4个10级 连命令内蕴都有了(不能暗杀套路)
装备:至少基本MKIII都有了(无加速机器人用了)
Buff套路:已经被修了

面纱G图为例:
大概完成任务时间是被拉长的,不利目前农内蕴、装备了。


虽然之后肯定还会改善环境,但这礼拜简体服组队频道-面纱G玩家开始略减,大部分玩家都农了基本配备了,这次热修版本大概组队会越加困难,除非又有特别玩法。

只希望不要跟赤毒巫妖一样,让人去碰的动力都没有。
zz95162 (Nou) #3 2020-01-10 07:51:30
护甲的改动跟切割属性下修的幅度完全不成正比...

根本没有比以前好打
甚至更难打了!

因为护甲的减伤机制不是线性的
g族护甲就算基础砍了一半一样硬得要死
面纱因为等级高的缘故 护甲倍率实在太高
一样能让它堆到几千护甲

看较旧的 149 则留言

89213385: 前天 14:09

[The992255:铱微欧]或许可以想成这样,C族的护罩某方面来说是类似过滤膜的东西,子弹是大分子穿不过去,但毒气到底他就是气体,分子量一定比子弹小,所以穿过去正常

89213385: 前天 14:11

[The992255:铱微欧]而相反G族的中世纪护甲是用共价键组合的东西,中间的缝隙本来就不太容许有东西穿过,这时候子弹反而成为了打断共价键所需要的动能+热能,腐蚀就把它想像成化学能好了XD

笔试玩家: 前天 14:58

冲击表示:我这幺大的冲击力都冲不坏护甲QQ

k22405572 (萨米尔) #4 2020-01-10 09:21:07
大致上来看更新对敌舰坦度的影响:
  • 地球的敌舰大约了10%有效血量
  • 土星的敌舰有效血量变化不大
  • 面纱的敌舰大约了10%有效血量
如果之后还有更高等的敌舰,那幺削弱的程度会更大

至于输出方面,由于粒子(切割)触发的易伤叠加效果变差但更持久,因此不太适合爆发型
换句话说,依靠集中叠粒子Debuff来爆发输出的[燃气合成砲]就被间接被削弱了(因为弹匣太小)

看较旧的 7 则留言

dsausage: 前天 03:00 编辑

搞到只有黑洞跟砲弹漩涡二择 AW也只有阿梅能用(REBECCA自己都这幺说) 这才是真正问题

dsausage: 前天 02:44

结果这次"平衡"完全没改善 让人失望的是这个

a3698147852 (奔尘(休养中)) #5 2020-01-10 12:32:23
舍杜都齐了,那两个武器还没齐感觉很烦。巫妖的解密条是真的太长了,而且任务中不再生成了也不会提示。还有内蕴真的涨很慢。

我知道这两个系统DE做了很久所以希望寿命长一点,但我也希望DE能仔细雕琢一下。先前改光影更新星球地图就做得不错,说明在出新东西的同时他们也能改进旧东西。不至于陷入死循环。

巫妖如果武器不满意一般就感化,等于接下来好几个小时的游戏时间投入是为了下一次可能的收益,也给人这几个小时实际上没有收穫的感觉。

嗯...刚刚反思了一下,不管是部件还是蓝图,这个游戏的确充满了这种随机,并且其实巫妖也有赤毒和核桃保底。

真正不爽的应该是给人接下来好几个小时都要打水漂的感觉,你明确知道最后武器不是你想要的,中间收穫多少赤毒和核桃都不能感到安慰。

看较旧的 17 则留言

AXJ: 前天 09:21

巫妖出来协助的时间真的太短了,而且也不会放技能,当初还期待转化的巫妖可以乱入帮忙种大麻

搭啦: 前天 09:28

坏人被主角收服会烂个一百倍好像是常识,可是这个设定套用到游戏里真的烂透了

海怡: 前天 13:27

[F249531:搭啦] 我还试过隐身中巫妖跳出来。然后我被流弹射到死

normal17 (黎明卿) #6 2020-01-10 13:52:51
穹顶吃不到战甲BUFF所以不能打了吗?
其实没那幺严重啦,用对方法还是可以一下打爆面纱战舰
只是这种做法需要队友更清楚知道自己要干嘛

所以要怎幺做:

1.主炮换上有电浆触发的武器,毒炮、末日机炮、脉冲星还是其他的都可以反正有电浆就好了
2.航宇电设带锡骑前锋火炮 +93.5%穹顶伤害
3.看到战舰随便射几下触发剥甲就可以用穹顶打掉了

BUFF不能用还有DEBUFF可以用阿

看较旧的 3 则留言

ユートの 兄贵分: 01-10 19:58

等等,随便射几下是指有触发到几次就行,还是要跟影片一样射满https://i2.bahamut.com.tw/editor/emotion/9.gif ?

黎明卿: 01-10 20:19

有触发到几次就行了,半条以内也可以

ユートの 兄贵分: 01-10 20:20

谢谢

chingshui2 (WATER) #7 2020-01-10 15:16:34
节录"一小部分"的官论反应
真的是"一小部分"而已,和整个论坛有愿意出声来反映的大概连二十分之一都不到吧


















没关係啦DE,卡社大力支持你这种继续用枯燥.乏味.痛苦的内容尽其所能拼命折磨玩家的做法
这样就有更多星际海盗愿意转行当新大陆猎人去了

其他修复无人机,依旧荒谬掉率之类本次"重大热修"的"精华重点"一片骂声的部分就懒得截了
反正论坛绝讚炎上中,我看DE再不思进取的话,可能也得準备动身前往永霜冻土了

看较旧的 136 则留言

WATER: 前天 17:46 编辑

比较慢的旧版本也是有这种好处,可以先看到人家抢先试水温结果直接掉进沸水里死光光的,然后就能把耐热装抗炎药什幺的先弄一弄,至少能不用死那幺惨......

WATER: 前天 16:50

虽然主机板(国际版)的价格汇率我还是吃不下去就是了Orz

海怡: 前天 17:45

没有期待。没有伤害

jacky510 (OmAga) #8 2020-01-11 10:07:02
为什幺很多人对九重天这幺失望? 基本上都在这影片里了
当初让人大脑颤抖的展示影片,内容少了大半
没有主力战舰的任务、没有金星轨道的防御设施、没有视情况调整的舰船系统、没有虚空风暴(随机事件)、配装自由度甚至没你一只战甲高、巫妖和平原任务毫无关联
而我们不是金鱼脑袋
我总感觉看到了一点隔壁圣歌的影子,期望越大,失望也越大
但系列任务的Erra却又拉回了我对新战的一丝期待,我们能做的也只有慢慢等待
当然希望DE能够修正好,但留给他们的时间真的不多了,因为后面还有一狗票曾经画过的大饼在排队

看较旧的 35 则留言

轩仔: 前天 17:18

黄骑士的火力有点弱耶,是不是卡在拓荒还没升上来

你这幺做是对的吗?: 前天 17:39

白骑士确定((盖章

WATER: 前天 18:42

那我要当黑暗骑士!

ccc589933 (旋风michael) #9 2020-01-11 12:24:45
问一下冰砲是不是又被砍了,我昨天上线看我的维达mk3伤害还有6300多,今天上线看又被砍了1000伤左右,剩5358

看较旧的 6 则留言

里昂: 前天 19:55

[walker20505:Captin jack]琼顶的概念是直接击穿 核心而不是战舰外壳吧?

里昂: 前天 19:55

打小飞机会有过度击穿的问题,当然DE一定没想这幺多XD

Captin jack: 前天 23:28

[world155060:里昂]我可是对着15台被黑洞挤在一起的小飞机开穹顶炮的阿 没道理穹顶不够粗吧

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